Slay the Spire 2 Officially Announced, Won’t be in Unity

Slay the Spire 2 Officially Announced, Won’t be in Unity

Mega Crit has announced Slay the Spire 2, the sequel to the wildly popular indie that helped inspired an entire generation of digital deckbuilders.

Revealed during the Triple-I Showcase on Wednesday, Slay the Spire 2 was shown in a short trailer that seemed to confirm the return of the Ironclad and Silent classes while introducing a brand-new character — The Necrobinder. The official description for the new character reads, “A wandering lich who seeks to bind the forgotten corpse. Calls up on her trusty left hand, Osty in combat.”

In addition to the trailer, Mega Crit included several gameplay screens, which are stylistically quite similar to the previous game. Check them out below.

First released in 2019, Slay the Spire earned itself a large fanbase with its innovative combination of roguelite mechanics, turn-based combat, and deckbuilding. In our original review we wrote, “[Slay the Spire] encourages experimentation, gives you time to make mistakes, and will challenge you immensely as you navigate your way through floor after floor of entertaining, puzzle-like fights. It’s an idea so good that it’s inspired a dozen games like it before it even left early access, but is executed so well that none of them even come close to matching it.”

Notably, Mega Crit was one of the developers to vocally condemn Unity’s short-lived install fee policy, threatening to migrate to a new engine unless Unity’s changes were “completely reverted.” A Mega Crit representative confirmed that Slay the Spire 2 has since fully migrated off Unity and will instead use Godot — a free and open-source cross-platform engine.

Slay the Spire 2 is enter early access sometime in 2025. You can find all of the biggest game release dates for 2024 right here.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

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